Constellation
Every epoch you play becomes a star in your personal sky: its brightness is your final rank, its colour your doctrine. Each epoch's champion becomes a star in everyone's sky.
Invite-only alpha · browser space strategy
Seven days · one universe · a dynasty written in the stars
A space strategy game in your browser where every universe lasts seven days, then collapses. Build an empire from 500 metal, hold the core when the rim falls, and carry one heirloom into the next universe.
Alpha in development. The first shared universes open by invite.
The epoch
Every universe has a beginning, a climax and an ending. Everyone starts at Dawn, at the same moment, with the same 500 metal, so nobody is ever two years ahead of you. The economy runs at ×8, so a whole arc fits into one week: mines, fleets, the first battleships, then war over the core.

D1 00:00 – 12:00
The universe ignites. Every empire is shielded for the first twelve hours: build your mines, explore, scout. The clock is already running.

D1 12:00 – D5
Shields drop. Colonise, raid, wage war, push toward the core. Strength protection keeps the strong off the weak, and fleets fly slow enough that a raid is seen coming.

D6
Remnant derelicts, fleets from dead universes, surface in the core. Each one guards a relic: the rarest heirloom there is.

D7
The rim falls. Every three hours another ring of systems is swallowed. Fleets and stores jump to your nearest surviving world. Hold the core.

D7 24:00
The universe ends. Your final rank becomes renown, you keep one heirloom, and your epoch becomes a star in your sky. Then a new universe ignites.
Day 7
The last day is a shrinking circle. Eight rings, one every three hours. A world outside the dashed core is lost when its ring falls, so the core becomes the most valuable ground in the universe, and everyone has a reason to be there for the end.
The dynasty
What makes a long strategy game addictive is the feeling that your empire is real. SevenFall keeps that feeling by moving the part of you that lasts out of the universe, into a dynasty that survives every ending.
Every epoch you play becomes a star in your personal sky: its brightness is your final rank, its colour your doctrine. Each epoch's champion becomes a star in everyone's sky.
At the Singularity you keep one thing, chosen from three drawn from what you actually did: a planet core, a blueprint, an archive, a cache, or a relic if you broke a Remnant. Slots grow from one to three. A head start, never domination.
Sidegrade playstyles, unlocked by dynasty level and chosen before each epoch.
A weekly ladder. Finish in the top 20 % to promote; the bottom 25 % relegate.
Battles
Combat resolves with the classic rules: six rounds, rapid fire, shields, debris. The moment a battle involves you, a ● LIVE alert appears and the camera flies from wherever you are straight into its orbit.
Every bolt is a real shot from the simulator, and ships explode on the bolt that killed them. Afterwards it becomes a replay: rewind, slow motion, free camera, and save the best ones to your Hall of Battles.
From the game
No separate pages. One camera zooms from your dynasty's sky to the galaxy, a star system, your planet, and down to its surface, where your mines are places that run at the real production rate.
Down to the surface: a metal mine, level 1, terraces deepening with every upgrade.
The Manta line: every hull in one design language.
Build, research, shipyard: a holographic HUD over the world.
Round 3 of 6: hundreds of ships, every one of them counted.
Invite-only alpha
SevenFall is in development. The first shared universes open by invite only, to a small group, while we get the server ready.